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NukeMap v3.3.0
1Search for a city or click a quick target pill
2Select a weapon or use the quick bar at the bottom
3Click anywhere on the map to detonate
4Explore effects, casualties, shelter analysis, and more
32 Weapons WW3 Simulation MIRV Strikes Fallout Modeling Shelter Analysis 12 Map Styles
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Online
NukeMap
v3.3.0
Quick Targets
Warhead
15 kT
0.001 kT100 MT
Detonation
%
Weapon Presets
Historical Detonations
Effect Rings
Detonate a weapon to see effects
Estimated Casualties
Fatalities
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Injuries
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Total Affected
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Total Yield
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Detonate a weapon to see estimates
Save / Load Scenario
Save current detonations to browser storage for later.
MIRV Strike
Select a MIRV preset, then click the map
Weapon Comparison
vs
What Would I Experience?
Enable, then click anywhere on the map to see a detailed report of effects at that distance from ground zero.
Measure Distance
Enable, then click two or more points on the map to measure distances.
WW3 Simulation
Full-scale nuclear exchange with animated missile arcs, phased escalation, and live casualty tracking.
Simulation idle
Attack Scenarios
Missile Flight Time
Uses last detonation as target. Calculates from major launch sites.
Map Style
Overlays
Am I Safe? (GPS)
Uses your browser location to check against the last detonation.
Immersive
Export
Weapon Arsenal
Browse all weapons by country. Click to select.
Nuclear Glossary
YieldTotal energy released, measured in kilotons (kT) or megatons (MT) of TNT equivalent.
AirburstDetonation at optimal altitude to maximize blast damage. No crater, minimal fallout.
Surface BurstDetonation at ground level. Creates crater, produces heavy radioactive fallout.
HEMPHigh-altitude Electromagnetic Pulse. Detonation at 30-400+ km altitude creates continent-scale EMP with no blast damage at ground level.
MIRVMultiple Independently-targetable Reentry Vehicle. Single missile carries multiple warheads aimed at different targets.
Overpressure (psi)Air pressure above normal atmospheric. 5 psi collapses most buildings. 20 psi destroys reinforced concrete.
FalloutRadioactive debris carried downwind after surface burst. Most dangerous in first 48 hours (7:10 decay rule).
FirestormSelf-sustaining fire with hurricane-force inward winds. Consumes all oxygen in the area. Occurred at Hiroshima.
FissionSplitting heavy atoms (U-235, Pu-239). Powers all nuclear weapons. Pure fission weapons: up to ~500 kT.
ThermonuclearTwo-stage design using fission primary to ignite fusion secondary. No theoretical yield limit. Most modern weapons.
CEPCircular Error Probable. Radius within which 50% of warheads land. Modern ICBMs: ~100-200m. GPS-guided bombs: ~30m.
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